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been writing Go since 2011, have written many http servers, have never really worried about net/http performance.

the bottleneck is usually the storage layer.

let's say you have no storage, your bottleneck is probably serialization.

let's say you don't have serialization problems (except for net/http, optimizing which you could argue is a deserialization problem), what is the problem-domain that's being tackled where you have cpu-bound http performance problems where you shouldn't just use udp instead?

let's say you have no storage or serialization problems, you have a lot of http traffic. if the whole thing is stateless, you add nodes behind a load balancer and call it a day.

ok, none of those things apply: you're dealing with a CPU-bound, stateful http server with all of its state in memory, and it's not fast enough. you are, presumably, at scale and have customers or users; if you weren't at scale, you probably wouldn't be facing this sort of performance problem. so you use something like fasthttp to help you ... scale one node to a very large size? um, I guess you could do that, but now you have a lot of traffic and you've scaled a single point of failure. I just don't get it. I don't get what actual real-world problem this solves that isn't imaginary.




I totally agree with you and we all know that (I have a good background and experience from my work in docker and kubernetes), but what we are trying is not to solve real-world problem, we are trying to optimize and enhance using different ways / algorithms to build something better and surely we have a vision. Thanks for your feedback


> but what we are trying is not to solve real-world problem

sorry, what? With all due respect why should anyone bother using this framework then?


As said in another reply, gearbox is a trial to achieve better performance than current frameworks.




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