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Ahahahaha no.

Even if that's true, I, for one, despise the idea of any kind of audio autoplay for the web, be that flash or html5. If that breaks web games -- tough luck.

I might be OK with some kind of whitelist, though -- same way it works e.g. for large off-line storage. But I like my games and audio editing software native anyway, thankyouverymuch.




>If that breaks web games -- tough luck.

It's worse than that, it breaks the standard. Audio API can no longer be used reliably if a major portion of the audience can't utilize it. Remember when days when one major heavyweight would refuse to follow standardized web protocols? You know, like how SVG was standardized in 2001 and 10 years later can still not be used reliably. Stuff like that needs to stop.


Well, if the standard allows autoplay without user consent then it's broken. Just because a standard is doesn't mean everyone should follow it. It should be followed when it's a good standard, and in this case it's arguable.


I imagine a user consent message in the form of Firefox's XPI "Allow/Deny" bar would work well for this.


So IE can not follow the parts of the standards they don't like, and that's cool with you now? It's a pretty silly position to take.


>You know, like how SVG was standardized in 2001 and 10 years later can still not be used reliably.

And XHTML too.




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