Hacker News new | past | comments | ask | show | jobs | submit login

Yeah, I meant more in the abstract sense, rather than "create a two-dimensional texture of the distance field", which as you point out would be unnecessary.

You could probably sample all the 1D textures in one pass, and draw all the lines and fills there. One additional nice side effect of this is that you can easily have sequences at different resolutions.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: