It seems a bit like the home console version of the Neo Geo to me. Once upon a time, I'd gladly shove large numbers of quarters into Neo Geo arcade cabinets. But when they stuck the hardware into a consumer model, with its huge price tag, my thought was, "If a rich friend bought one, I would enjoy playing with it at their house."
I suspect that the big difference here is, this being 1990, SNK didn't have nearly as much access to investment money from rich people who don't understand the what entertainment budgets look like for the other 99.99% of people. So it was never hyped as anything but a luxury product.
Yeah, I wonder if Magic Leap had started small and luxury, installing that Beast contraption with the undiluted experience to rich people, it could've grown more like Tesla. Of course, the Roadster ran on all the same roads, while whole new experiences have to be created for AR, but make a few great ones and it'll be like having a bowling lane in your house—you don't play with it except to show off to visitors. (Oh, League Bowling was the one game I remember playing on my friend's Neo Geo. He wasn't bowling-lane rich.)
Or Magic Leap could've licensed some Virtual Boy games.
Have you seen pictures of The Beast? The ergonomics and range of motion you get are about the same as what you have when using a phoropter. IIRC, it even has some of the same "positioning your head in the right place" hardware as is used by some piece of optometrist's equipment or other.
I tried out a HoloLens at a rich friend's house and had a similar experience, despite it also having a small FOV. It blew my mind and instantly registered as a really big deal. But as another commenter here pointed out, the hardware isn't there yet, and when it arrives it will require a vibrant software ecosystem. The difference is that Microsoft seems to understand that.
Counterpoint: I thought it was really, really cool when I tried it for a couple hours. I have no affiliation with Magic Leap. The Magic Leap unit I tried was a friend's (so it wasn't as though Magic Leap sent me a free unit to try out and therefore could have biased me).
I tried it a couple years ago at PAX Unplugged, and that was exactly my reaction. I felt like I was putting a lot of attention into shifting around my direction to frame the AR, and searching for content, because I was looking through a pipe.
They don't use gyroscopes so I'm not sure I'd say they superseded segweys technologically.
I also would hesitate to say they solve a common problem because the current market glut seems to be trailing a recent hype bubble of electric scooter startups.
Humans already have two "gyroscopes" in our ears, which for most people work well. It's really no surprise that bicycles are more popular than segways.
Have you actually played any VR games? It's not perfect yet but it's good enough. They're quite fun. They're still niche because they require hardware and space.
Many people, like you, don't get it until they try it.
Maybe. VR is more chicken-egg, like the Windows phone with apps. The more people with VR headsets, the more VR games get developed, but more people won't get VR headsets until there are more games developed.
Just to check things out, I rented a Quest over the winter holidays. There was very little content that was a) VR-specific, and b) so much better on VR that it was worth the hassle. After we sent it back, the kids never even mentioned it again; they're happy with their Switches and the PS4.
Game designer Jesse Schell said "If Oculus Quest can’t succeed we should just hang it up" [1] and I think he's right. The obvious technical problems have been fixed. It's technically very impressive, and it has a strong novelty rush at first. But if the current market isn't enough to drive the creation of must-have games, I expect it's a descending spiral from here.