Me, not really. We were using the Razer laptops at work, but they had some frustrating QC issues on the bigger 15" and 17" models. I had a coworker that liked her Razer Blade but do know what you are getting, it is pretty underpowered.
Personally, I can deal with reasonably under-powered, I still have a desktop when I need and I'm mostly proprietary engine technology that doesn't need as many resources as say an artist or designer who spends most of their day fully in-game content.
I do a lot of rendering work so I have an eGPU (Razor Core) and the integrated Intel GPUs aren't so bad anymore.
So, having said that I have the most recent XPS 13 2-in-1 as my primary machine, it's for sure a compromise in power, but it does most of what I need it to, and I often RDP into the desktop when it's not.
I choose the 2-in-1 because it was the first 13" laptop that I could find that had 32GB of memory and met all my other criteria (USB-C charged, etc) I understand the non 2-in-1 model now has a 32GB configuration so I'd consider that for sure.
Compilation is my largest frustration at this point really, but I'm playing with various remote/distrusted build options to speed up that workflow.
Personally, I can deal with reasonably under-powered, I still have a desktop when I need and I'm mostly proprietary engine technology that doesn't need as many resources as say an artist or designer who spends most of their day fully in-game content.
I do a lot of rendering work so I have an eGPU (Razor Core) and the integrated Intel GPUs aren't so bad anymore.
So, having said that I have the most recent XPS 13 2-in-1 as my primary machine, it's for sure a compromise in power, but it does most of what I need it to, and I often RDP into the desktop when it's not.
I choose the 2-in-1 because it was the first 13" laptop that I could find that had 32GB of memory and met all my other criteria (USB-C charged, etc) I understand the non 2-in-1 model now has a 32GB configuration so I'd consider that for sure.
Compilation is my largest frustration at this point really, but I'm playing with various remote/distrusted build options to speed up that workflow.