> "The three-dimensionality introduces logistical insanity that is startlingly difficult to wrangle, and the first person viewpoint makes planning the factory floor very difficult."
As a former player of the Tekkit mod for Minecraft, the three-dimensionality is what I miss. As good as it is, Factorio is so disappointingly planar, despite the tools they give you to manage belt intersection and materiel transfer.
One of the big advantages Minecraft, and Factorio, have is their strict global grid system. Factorio's is two-dimensional, Minecraft's is three-dimensional, but they both have one.
Satisfactory does not have this global grid. It does have very limited local grids, when you lay down foundations, but even these are less powerful than the grids on Minecraft/Factorio.
This makes every stage of logistical planning more difficult, which is both good and bad. Highly organized Satisfactory factories are, visually, more chaotic than highly organized Factorio factories. But, they can also be more satisfying to look at; from chaos emerges beauty, against all odds.
"the three-dimensionality is what I miss. As good as it is, Factorio is so disappointingly planar"
For me it's exactly the opposite. I very, very rarely enjoy a 3D game. Factorio's 2D world is a huge plus for me.
I'm definitely an outlier in this opinion, but for me the games industry took a seriously wrong turn in its embrace of 3D games, and I really appreciate it when I can find a solid 2D game like Factorio.
As a former player of the Tekkit mod for Minecraft, the three-dimensionality is what I miss. As good as it is, Factorio is so disappointingly planar, despite the tools they give you to manage belt intersection and materiel transfer.