I mean honestly the only reason I would stay with Mac would be the 4 TB3 ports, the heat and performance of MacOS pales in comparison to their Windows software production counterparts.
I will say I consistently get better benchmark scores on CPU in macOS than Windows, but anything that involves the GPU is hilariously poor on macOS compared to Windows.
The developers that use XCode with Objective-C probably won't feel any difference as XCode will likely just silently compile the code into ARM (or both a la universal package from PPC days). It's too early to tell though.
there are a lot of programmers that use mac OS that don't even touch Swift or Objective-C. I'm in the web development industry, and I'd say 50% of the developers I know use apple computers for their job. Java, Ruby, even C#.
that seems a little simplistic. It isn't just the runtimes, but also all the tooling that goes with it. There would be a lot of work involved with recompiling all tooling and runtimes to work on ARM, and would probably alienate a large portion of developers currently using Apple products as a result.
This was already done twice in the past, once on transition from Motorola 68000 to PowerPC, and once on transition from PowerPC to Intel. All arrived with updated versions of interpreted language runtimes. We'll have to see what will they do this time.