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Looking at the benchmarks it's amazing how despite not having significantly more advanced gameplay compared to Civ 2, Civ 6 still manages to take up as many resources as a modern FPS.



Civilization uses a single-threaded, interpreted language for all of the AI and game logic during a turn. It's slow as molasses and hasn't benefited from modern CPU advancements.

For comparison, games like Factorio or Cities Skylines can faithfully simulate hundreds of thousands of entities in real time, but they use C++ and are multi-threaded.


Video game FPS need GPU for graphics, not gameplay.


Civ 6 is still a 2D (gameplay-wise) tile based strategy game with a cartoon art style. You can't even rotate the camera, there are plenty of optimizations they could've made graphics wise.


I think the complaint is that people would like to play Civ 6 on their low powered laptops. It's perfectly okay for the laptop to be awful for reflex skill based games because those are expected to require even more processing power.


Well, what do we know. There may be some game AI computations done on the GPU as well.


The good news is you can still play civ 2. And turns dont take 30s to resolve




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