This looks promising, it'll be interesting to see how they make it rely less on chance.
Is there a reason why this game needs to look like it's a cardgame when in reality it's not? That seems like a slightly clumsy metaphor for an epic war/battle in a fantasy universe. If you're making a card-game, then you're stuck with that. But if you're making a video game, why limit yourself like that?
Is there a reason why this game needs to look like it's a cardgame when in reality it's not? That seems like a slightly clumsy metaphor for an epic war/battle in a fantasy universe. If you're making a card-game, then you're stuck with that. But if you're making a video game, why limit yourself like that?