You must have missed the part I said where Apple deemed paid chat "inappropriate for the app store". And maybe it is. But that wasn't the point of my post. I'm not looking for solutions, i'm sharing my experience. But thanks anyway
I’m just pointing out that people love to blame the platform owners for their own business failings - especially seeing similar apps have been successful on the same platform.
Would you also blame the console makers if you had a game that failed?
The point is that you have no idea whether fault lies with Apple in this case or not. Yet you seem to immediately assume and insinuate incompetence of the GP who was, as they already said, just sharing his experience.
These types of comments are not useful or (IMO) enjoyable to read.
If there are literally dozens of chat apps on iOS and his wasn’t allowed on there, who should I believe my own eyes or a random person on HN? What’s more likely that Apple single his one app out or there is more to the story?
I’m going by the evidence. I can point to plenty of links to successful chat apps. Can you point to a case from a reputable source where Apple didn’t allow a chat app? Which rule did Apple cite that disallowed his app but allowed the others?
Huh? The App Store only features apps that are... on the App Store. How can you look at that and know how many were rejected or killed by Apple? This is one anecdote of one chat app, that doesn’t mean it was the only one Apple rejected.
And almost every time that a class of apps get rejected for some seemingly benign reason, there are blog posts, write ups on major tech sites, etc.
Can you find one?
There are plenty of articles about Spotify rejections, Amazon and Apple going back and forth, apps that misuse the MDM functionality. But nothing about “chat apps”.
So because it was used to talk to celebrities instead of other people some reason Apple rejected it? Does that pass the sniff test to you? Do you think there might be more to the story?