Hacker News new | past | comments | ask | show | jobs | submit login

Thanks for the insight.

> In VR people will stick their heads everywhere.

Particularly when players have any level of knowledge about what kind of complexities or edge cases are likely involved (eg. any software developer or QA, even if not part of the gaming industry). Or... hell, maybe it's even worse when you have ignorant players who expect the VR environment to mimic real life so perfectly that they get frustrated and can't understand why certain actions aren't supported/working.

The first VR game I got to experience was one of the haunted house horror games, and you're damn right I bent down and tried to shoved my head into an open cupboard just to see if the collision detection stopped at the outer box of the model, or whether my head would be allowed to enter the space. Then repeatedly leaned/shoved my head against VR walls at various angles to see if I could get the camera to clip or bounce/reposition jarringly. Poor, poor developers who have to try and nail all that logic perfectly. It must be so rewarding to see final results when everything works out well, though. :P




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: