Hacker News new | past | comments | ask | show | jobs | submit login

Programmable graphics pipelines were originally done at Pixar with Renderman, and used in Hollywood movies like Toy Story, definitly not a game related community.

Yes the games industry demand for better hardware has driven mainstream computing to adopt them.

And naturally we got shader Assembly, followed up by C dialects like Cg and 3DLabs initial GLSL implementation.

C++ on the GPUs happened thanks to CUDA and C++AMP.

Even Vulkan would keep being a bare bones C API if it wasn't for NVidia's initial use of C++ on their samples SDK.

Hardly any programming language innovation being done by gaming companies, with exception of snowflakes like Naughty Dog.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: