Good question actually!
I knew and I know that making a scripting fast enough to make video games is really tough, so I wasn't expecting to be able to make a language able to make games on its own (understand: not as a scripting language, but for the whole project as you suggested) ; also even if I want to throw away a few things from C++, I can't leave static typing and effeciency of C++: I think mixing the pros of C++ and the pros of my language was a good catch, the core in C++ (strong, fast, using optimizations I can't make in ArkScript), the scripting of actors, entities and all in ArkScript (dynamic language, easier to script entites behavior with).