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What makes you say that? Other than a belief in open source and a sense of optimism?

Do you have a firm grasp on the weaknesses and gaps in Unity as well as it's strengths? Would you say you have a clear understanding of the breadth of features and how much they matter to it's primary markets?

I'd love you to be right but you'll need to do more to convince me that you have some special insight in this matter.




As an experienced web dev with recent (professional) unity exposure, I can say while it is overall a productive framework, it's definitely a bit messy. Many things feel incomplete, important features like addressable feel needlessly complex, and their web services quality (documentation, support, status notifications, etc) is wanting. Not unsalvageable or unusable, but didn't strike me as high enough bar to keep a quality competitor out. If I were starting fresh I would take a hard look at the competition where as going in id assumed unity was going to be an obvious frontrunner.

It doesn't seem like a bad choice but it's definitely not secured it's lead.



That's an article on why Godot is porting to Vulkan, not about why games should be ported from Unity to Godot... Unity supports Vulkan too, of course.




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