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Isn't Unreal already the dominant engine for AAA games?



Unity's dominant on mobile compared to Unreal.

We (a FAANG) are actually looking for a dev experienced with Unreal on mobile devices. If anybody sees this and is interested, hit me up. Contact info in my profile.

Edit: Added emphasis that we're looking for an Unreal mobile dev, not Unity.


Random side note: I just learned Infinity Blade was pulled from the app store.


At a high level, how is Unity used at FAANG?


I used both Unreal and Unity at FAANG. VR and AR apps are obvious use cases but you find the engines in all kind of random places. Especially common in ML research groups for scene and environment understanding


It is the main engine that Microsoft pushes for HoloLens, for example.

It is also what Google sponsors for Stadia and Android games, instead of doing their own SceneKit.


Unreal, not Unity. Making a game.




Nintendo and Microsoft have their own custom engines and toolchains for AAA games. Unity gets used for casual titles where teams are smaller, roles are less specialized, and high performance rendering isn't as big of a priority. (Not that Unity is slow, it's just behind the curve of Unreal and the custom engines of big studios)


Do you know if Breath of the Wild was Nintendo's engine or (as I've heard) Unreal/Havok?


The safe bet for Breath of the Wild is to assume that Nintendo used an in-house engine. Although it is public information that the dev team used a modified version of Havok as the principle physics engine.


Depends where you draw the line on AAA, and if "biggest minority" is the same as "dominant". A lot of AAA games use their own in-house engine.




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