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I wouldn't call the Win32 API clean. To me, it's one of the worst APIs I have ever encountered.

It worked and it was well documented, but that does not mean its design is very nice. To me, that is.




There would be no surprise to this since the Win32 GUI APIs were created at a time when C++0x was widely used compared to what you see with APIs created in C++11 and onwards.

I guess the latter is the case for SerenityOS and other OSes with integrated GUIs.


Indeed, SerenityOS has been using C++17 from the start, and will be using any helpful C++20 features as soon as they are available in compilers. We're already using templated lambdas in a couple of places :)


The Win32 API could have been much better designed even if done in plain C. The problems the Win32 API are basic, and can be solved in any language that provides minimal facilities.




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