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> pretty much all games in the early 80's had [so called] pixel perfect scrolling. Each frame showed exactly what was required.

> Today it is entirely acceptable for a map to be a jerky stuttering pile of crap. The same goes for the infinite scroll implementations. Its preposterous to start loading things after they are needed.

This doesn't make any sense to me. In which game from the early 80's could I view accurate map data for any region on the earth, and quickly scroll across the planet without any loading artifacts?

Of course you can manage pixel-perfect scrolling if all of your data is local and fits in memory. That's not anywhere close to the same domain as maps.




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