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The author has two main points:

1. That the creative part should be applied to first creating the standard, and then when dealing with the ideas, deal with the ideas, not the process.

2. That a standardized process makes creating easier because you're not trying to do it all at once.

It's hard to argue with either one of these. Additionally, constraints are often very helpful in the creative process. Let's say you're developing a character for a novel. Would you rather face a blank page or a character profile? You're still free to break the standard as necessary, but you've at least got some kind of foundation to stand on. Even being a hacker is about being creative in the face of standard processes...




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