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Is that really true?

I’ve noticed a lot of people with integrated graphics as well as a decent card often have the browser set running on the bad GPU. Also a surprisingly large number of people have turned hardware acceleration off! Usually fixing this sorts out any performance issues they have with WebGL.




Is that really true?

Yep. The list is here - https://chromium.googlesource.com/chromium/src/gpu/+/master/... It includes things like Intel HD 3000, which is the GPU in all 2011 models of the Macbook Air. It's quite annoying but maybe better than having browsers crash horribly when the graphics driver throws.


Thanks, very interesting.


Yes, it is true, specially for the regular consumers that don't have any idea of what we are talking about here.

WebGL game engines could already been the new Flash for casual games market, but it is just better, from business sense and support, just to ship native mobile games instead.


Isn't there any application to check for compatibility and enable WebGL hardware acceleration on popular devices? Just like people knew how to install the Flash plugin, they could install this app to set up their browser, and use it as a hub to discover supported games.


Not at all, you need to dive into browser flags.


A browser extension should be able to change those. Or an application could hold a list of easy-to-use step-by-step tutorials.


> A browser extension should be able to change those.

They are not allowed to, thanks security.

> Or an application could hold a list of easy-to-use step-by-step tutorials.

Still too complicated versus installing a native game from an app store, given "from business sense and support".




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