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concerning the +5000 open issues on github, when are you going to pick a few and see what you can do to fix them?


Why should he/she? If I support Godot financially, I'm not going to pick up issues. Yet, I should be allowed to raise concerns, shouldn't I?


You are allowed to raise concerns at any time even without financial support. However, it is considered poor form to waste the time of someone who is working without payment.


I'm so happy, that Godot is open source and it's one of the main reasons for me to switch from Unity. Closed source is such a mess, if there are bugs, which never get fixed or features, which are half baked. And there are quite a few in Unity.

They mentioned in the article, that they closed 2000 issues for 3.2 and that's quite an achievement. I simpy hope, that the main maintainers can handle the load. Triage new issues and managing open ones is draining and not a fun task.

I mean to look into the list, maybe find some low hanging fruit, but it costs so much time if you ain't familiar with the engine. Time which could be used to write games... :)


You don't get to ask that question unless you've fixed a few of them yourself.




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