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If modding is your thing there's a proposal to implement it in a secure way: https://github.com/godotengine/godot-proposals/issues/389

Obviously having full game engines available for free has pretty much usurped modding's place in the games industry but they're still cool and you still get new games based on mods (PUBG is a recent example)



Very cool, thanks for the link!

I am also thinking hard right now about what kind of business model could fit best for foss gaming. That's a whole other conversation though I guess.




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