Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It's more that there isn't a standard, just a bunch of different conventions in different places. Unity is like DirectX, Godot is like OpenGL.

Most content creation software that I've used are right-handed with Z-up, maybe dating back to CAD packages treating floor plans (or other 2D drawings) as XY? Maya is an exception here with a Y-up, and I think SolidWorks might be in that camp as well.

https://twitter.com/DJ_Link/status/952185276218200065/photo/...



POV-Ray uses a left-handed system with Y-up. I think this is pretty unusual but I always found it strangely intuitive.


ZBrush is Y-up, Z is front-back. It's freaking annoying.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: