It's more that there isn't a standard, just a bunch of different conventions in different places. Unity is like DirectX, Godot is like OpenGL.
Most content creation software that I've used are right-handed with Z-up, maybe dating back to CAD packages treating floor plans (or other 2D drawings) as XY? Maya is an exception here with a Y-up, and I think SolidWorks might be in that camp as well.
Most content creation software that I've used are right-handed with Z-up, maybe dating back to CAD packages treating floor plans (or other 2D drawings) as XY? Maya is an exception here with a Y-up, and I think SolidWorks might be in that camp as well.
https://twitter.com/DJ_Link/status/952185276218200065/photo/...