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No.

This is what the AAA publishers/studios think, because mostly they make games just for the money.

They don't really care for their customers and DRM usually doesn't work in Wine and hence 'the game doesn't work'.

The indie game dev crowd, with much less resources, certainly doesn't seem to have any problems (ideological or technical) with Linux releases.




Making games for the money is what matters at the end of the day, if you don't want to live on a rented room eating spaghetti Napoli every single day.

Those indie devs hardly do any support and QA testing at scale.


Making games, selling games and making a living are three different things.

Many do gamedev just for the sake of the art.

It's just excuses if a $100 million project can't deliver what a couple of people without any real budget can.

But again: they want your money and it is not going to the actual developers and artists. At least, most of it isn't.


Indeed, and those artistics usually don't get a damm about platforms beyond getting exposure to their work in some form.

Walking the corridors of GDC(E), PAX seldom turns into discussions about OS and 3D APIs, rather business opportunies, publishing contracts, turning ideas into contracts.

Street musicians and art fair artists also do stuff big labels and architure societies don't care about.


That’s because most of the indie developers use Unity, and in there you can release a Linux binary in the click of a button (you don’t even need to have a Linux OS, cross-compiling is supported out of the box)


>This is what the AAA publishers/studios think, because mostly they make games just for the money.

Provide Data to suggest otherwise.




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