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>How big do you think a "productive browser team" needs to be?

I'd say 50 or so people would be fine.

>How big do you think the Chromium team is?

Around 60-80 people judging from the names listed under the various Blink teams (Rendering, DOM, Memory, Style, etc).




> I'd say 50 or so people would be fine.

With 50 or so devs (let's forget for this example about managers, UX researchers and designers, HR, etc.) you'll get maybe a JavaScript VM and a small UX.

Not nearly a browser :(

> Around 60-80 people judging from the names listed under the various Blink teams (Rendering, DOM, Memory, Style, etc).

That sounds like a really, really vast underestimation. To the best of my recollection Chromium embedding teams inside Google that are 30+ developers (again, let's forget managers, UX researchers, etc.). I know that there are at least 4 such teams at Google.

I would be very surprised if Google didn't have at least 1000 developers working on Chromium.


>With 50 or so devs (let's forget for this example about managers, UX researchers and designers, HR, etc.) you'll get maybe a JavaScript VM and a small UX.

Not so sure. I remember the Webkit guys being a very small team (and they basically did the whole of Safari). There was some such mention on Dave Hyatt's blog at some point.

And, as far as the "chrome" part (UI, settings, etc) goes, wasn't Firefox at first the work of a couple of people, who forked their own UI version of Mozilla? And still it got to be the most popular browser at the time.

Not to mention how whole OSes and other challenging things have been done by smaller teams...


> With 50 or so devs (let's forget for this example about managers, UX researchers and designers, HR, etc.) you'll get maybe a JavaScript VM and a small UX.

Safari does those two specific things with a quarter of the number you mentioned. The entire team is nowhere near a thousand people.


Safari runs on 1.5 operating systems and a limited set of hardware.


Apple is known for how small their teams are.

WebKit runs on macOS, iOS, iPadOS and watchOS across Intel and ARM architectures.

WebKit provides the web views for countless 3rd party apps, including Mail, Calendar, iTunes, etc.

Apple certainly has fewer people who get paid to write code for Safari/WebKit than Google has on Chrome/Blink. I wouldn’t be surprised if Mozilla has more people too, especially since they’re rewriting pieces of the browser engine at the same time.


A number of other companies also contribute support for a variety of other platforms too. Scrolling through a platform header gives a good idea of who's adapted WebKit for their needs: https://github.com/WebKit/webkit/blob/master/Source/WTF/wtf/...


WebKit runs on a lot more.


https://www.openhub.net/p/chrome/contributors

This list has 400 pages of contributors (~8000 people). Even with a very conservative assumption in that only 10% of them are full time developers, it's still 800. This doesn't even include other derivative projects and non engineers.




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