Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Hmm, I guess when I say “ECS”, I mean a setup where entities are solely IDs, components are data without functionality, and systems are stateless operations on entities that have certain components “attached”.

I’d contrast this with a more traditional “OO” game or Unity’s actor/prefab way of doing things.



Oh, you mean game programmers rediscovering good OOP practices ? https://www.gamedev.net/blogs/entry/2265481-oop-is-dead-long...


Sure? I guess so.




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: