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My tiny studio's open area is more or less the minimum size SteamVR will allow for standing play, and it's still a wonderfully immersive experience.

Heck, even the most physically immersive VR game out right now (Boneworks) encourages sitting play-- so maybe the huge open area isn't that necessary.

However, my definition of "tiny" might not compare against your definition of "tiny" well.




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