> there's really only two things that are truly common: object identity, and some form of dynamic dispatch based on that. Everything else - inheritance, encapsulation etc - is optional.
That's a broader definition than I had in mind, but I can see where you're coming from.
> there's really only two things that are truly common: object identity, and some form of dynamic dispatch based on that. Everything else - inheritance, encapsulation etc - is optional.
That's a broader definition than I had in mind, but I can see where you're coming from.