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Jonathan Blow is also talking about data-oriented programming as a basis for designing his Jai programming language.



Data-oriented programming in games is a completely different concept though. It’s about designing your data to be able to be operated on very efficiently with modern computer hardware. It speeds up a lot of the number crunching that goes on in extremely fast game loops.

The Linus comment is about designing your programs around a data representation that efficiently models your given problem.




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