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> This is precisely the problem which the player of Betrayal at Krondor can all too easily run into. Not only does the game allow you to ignore the urgent call of its plot, but it actually forces you to do so in order to be successful. If you take the impetus of the story seriously and rush to fulfill your tasks in the early chapters, you won’t build up your characters sufficiently to survive the later ones.

I finally have my answer. As a kid, I really enjoyed this game, but never understood why I would always get stuck partway through, with seemingly impossible paths. Having played many point-and-click games as well as much civilization, I assumed there was some puzzle I was missing (I was pretty sure I had explored all the tactical ones). Turned out I needed to _restart the game and ignore the objectives_




Star Control II had some similar issues with unclear priorities. The game doesn't have a strict "time limit," per se, but the invasion happens whether you're ready or not, so if you spend too much time trying to gather materials and prepare (which you are encouraged to do) without progressing the story far enough to get the right gear, you'll suddenly find yourself unable to go more than a few miles off-world before being attacked by alien ships that incinerate your own in a matter of seconds.


I did the opposite. I looted and leveled for fun but didn't read the storyline and got powerful but stuck. Played a lot but never beat it. My friend got pissed at me for not reading the storyline! Fun times.


Ha! I played with a friend too, and always read all dialog out-loud (except the loot-the-bodies one, that got old pretty quick).


Same here; only recently did I follow a walkthrough to see what the final end-game chapters are like




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