Of course Apple has a partial window update API which is the primary drawing mechanism. flushBuffer maps to OpenGL, and Windows has its own version of this too (Wingdi::SwapBuffers).
I agree that browsers using OpenGL is...a design you could reach when measuring for graphics throughput at the expense of all else.
I agree that browsers using OpenGL is...a design you could reach when measuring for graphics throughput at the expense of all else.