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I've spent more time fighting with brew and the third party package manages than I have with issues in Ubuntu.



You might have had some exotic edge cases then because I’ve never run into this situation.

MacOS is unix-y enough to compile your own binaries like a John Siracusa does.

And if you’re a dev the Mac is still a much better platform for getting paid than any other platform (until ElementaryOS takes off...).

I use a number of really cool apps to do things I would get likely for free on Linux like magnet for window management (though that’s gotten a lot better in Catalina).

And... even though the current laptops have terrible keyboards my 2013 MacBook Pro is a bit rough around the edges it’s solid and fast and in my experience none of my pc laptops ever made it that far.

Side note: is there a Linux distribution or desktop environment that does what the Mac does with the scaling. Native res is 1440p but renders at half that to effectively give a 2x sharpen on image quality?


> I use a number of really cool apps to do things I would get likely for free on Linux like magnet for window management

I'm not sure I understand your point here; is the fact that you need to use third-party apps for these things being described as a selling point, or is the argument just that you can still find solutions for things that might initially seem like they're missing?


Keeping with the analogy I’m saying that everything is there and polished and clean and works and if I want to put a spin on things or make things even better I can.

The same can be said for Linux but I find OSX so far more productive for me and the eco system is so nice everything fits nicely with my other idevices


Most Linuxes attempt to detect a HiDPI screen (hi resolution basically) nowadays but you cannot do fractional scaling as easily as you could on a Mac, especially on Wayland. You can only do 2x or 1x.


Latest version of gnome supports fractional scaling




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