If you're ever working with colors and have the cpu time available, I highly recommend working with luminosity. The gist is, full-bright yellow is brighter than full-bright purple, they have different luminosities. Anything with a luminosity of 100% is white.
That's not universal advice, it depends on the problem domain. Since people are used to yellow being brighter than purple, if you try to maintain the same luminosity you can make things totally messed up. If you're trying to recolor a purple object to yellow, you're unlikely to get a satisfactory result unless you keep the original intensity - keeping a constant luminosity will give a too dark result that doesn't even look yellow.
True. In my scenario I was dealing with procedurally generated UIs based off a custom color palette. In order to keep things readable, there has to be a certain level of contrast between text and background. This contrast is based off perceived brightness (lums) rather than rgb diffs.
I've also used it for LED projects, and it helps a lot with that obnoxious brighter/darker wave that you get when rotating through hues.
The reason I brought it up in this thread in particular is because it's about HSV. Anytime I've dealt with HSV, it's because there's some hue rotation going on. I think HS Lum creates a more intuitive color rotation aesthetic for things with less saturation. It maintains shading rather than colorfulness.
I just completed a project using wS2811 lights using the FastLED library of functions. The library was built for effectively the same reason, that the base functions for converting between different colour sets were inefficient. I'm curious if some of what was done in Vagrearg is already a part of FastLED.
Since it avoids the if/then. Although I'm not too sure if it will work well in GLSL as HLSL has better support for the saturate function (it can usually be merged with some other operator).
CIELAB is worth looking into for the color space which best defines how humans see (https://en.wikipedia.org/wiki/CIELAB_color_space#RGB_and_CMY...).
Here's some of the relevant code, copied from the private repo I have for this (legally).
https://gist.github.com/SephReed/8c762f3434d683c66339f63342e...