Looking at the code examples of the entity system in this article made me wonder what it'd be like to code a MUD in this language or in lisp generally.
Does anyone know if there are any MUDs out there coded in lisp? I didn't find any good results in google aside from the MPI lisp-like language built on top of FurryMUCK.
A bit tangential, in relation to MUD-like games and Lisp. The original author of co2 (that is to say before it was developed further by OP), has worked on a multi-user interactive fiction with some of the other persons who worked on this NES game. For that he used mzscheme to run a server side virtual world of bots/NPC interacting with the players via a browser/javascript client.
Does anyone know if there are any MUDs out there coded in lisp? I didn't find any good results in google aside from the MPI lisp-like language built on top of FurryMUCK.