This is likely very much on Apple for depreciating OpenGL for a proprietary standard, making cross platform development a hell of a lot of work for such a niche market.
Combine that with the lack of Nvidea drivers and Macs are in an especially dismal place for 3D gaming for the forseeable future.
Combine that with the lack of Nvidea drivers and Macs are in an especially dismal place for 3D gaming for the forseeable future.