Backward compatibility of gaming systems, in my estimation, started with Sony. Nintendo and Sega certainly didn't have them on their systems, and Sony was the first to do it(again, AFAIK) with the Playstation 2. Gamecubes didn't play N64 games which didn't play SNES games which didn't play NES games, etc.. However, the PS2 accomplished that by having a PS1 core on the same board as the PS2 hardware-whenever a gamer inserted a PS1 disc, it would switch to the old core... which is why they ran perfectly but with no enhancements from the PS2 hardware.
Getting to the point, the PS3's with the PS2 core were dropped not long after release due to their high cost. I understand your frustration, but it's becoming increasingly important to do research and understand each system's capabilities before putting your dollars down... the 360 is no exception here either.
Getting to the point, the PS3's with the PS2 core were dropped not long after release due to their high cost. I understand your frustration, but it's becoming increasingly important to do research and understand each system's capabilities before putting your dollars down... the 360 is no exception here either.