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A solid alternative is Intel's Multi-OS Engine: https://multi-os-engine.org/

All it does is let you write iOS UI code in Java or Kotlin, and target both iOS and Android from a single project.

It uses the actual underlying iOS API, and simply provides Java wrappers for them, that map one-to-one.

I keep wondering, and don't know why it hasn't gained much traction. It is so much better than Flutter, is obviously reliable since it's a simple 1-1 mapping/translation layer. (There is more work involved with it, as you have to write the UI lawyer twice, but that's about it.)



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