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For one insider look into indie game struggles, here's a GDC talk on it: https://www.gamasutra.com/view/news/344912/Video_How_the_ind...

> In this 2019 GDC talk, independent developer Jason Rohrer digs into the financial data behind the 2014-2018 "indiepocalypse" to help indie devs figure out how not to waste four years of their life on the next high-profile flop.

(Though this might also be subject to survivor bias, probably a hopeful talk on it had a better chance of getting selected for GDC)




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