> In this 2019 GDC talk, independent developer Jason Rohrer digs into the financial data behind the 2014-2018 "indiepocalypse" to help indie devs figure out how not to waste four years of their life on the next high-profile flop.
(Though this might also be subject to survivor bias, probably a hopeful talk on it had a better chance of getting selected for GDC)
> In this 2019 GDC talk, independent developer Jason Rohrer digs into the financial data behind the 2014-2018 "indiepocalypse" to help indie devs figure out how not to waste four years of their life on the next high-profile flop.
(Though this might also be subject to survivor bias, probably a hopeful talk on it had a better chance of getting selected for GDC)