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AFAIK, each developer is allowed to specify their setup the way they see fit - up to some $$$ limit.



It may not be the same limit for each developer. For example, this guy has a valid reason to have physical access to a Linux, Windows, and OS X machine.


The 'standard' engineer configuration is a linux or mac workstation, a linux or mac laptop, and a 30" flatscreen. You can get additional hardware with manager approval, which, in my experience is typically a quick rubber stamp when within reason.

Chrome engineers have a more extravagant setup by default due to the cross-platform nature of our work and the redonkulous size of the Chrome debug binary.


> The 'standard' engineer configuration is a linux or mac workstation, a linux or mac laptop

Are there any restrictions on how much these devices can cost, or what models/brands are permitted?

> Chrome engineers have a more extravagant setup by default due to the cross-platform nature of our work and the redonkulous size of the Chrome debug binary.

I used to compile my own Chromium binaries when I was running Gentoo, though now I just use chromium-browser-bin from the AUR. When I did compile them, it took ~45 minutes each time - how long does it take on your workstation? I'm guessing it's at least 10 minutes - if so, how does that affect your workflow?


Engineers don't typically design and configure their own systems. There's a hardware group that does that, and engineers are just presented with a menu of choices.

Off the top of my head, I'd say that clean Chromium builds take my linux machine about 10 minutes. Null builds take a bit less than 1, and typical builds with a few files changed take between 1 and 2.

Most of the time is split between make stat'ing bazillions of files before the "build" even starts, and the linker thinking very hard right before it is done.

A coworker is working on a replacement for make that can somehow get away with touching far fewer files by caching dependency information. That should halve the time for typical builds I suspect.

As for my workflow, I don't find iteration time to be a limiting factor on my productivity. Iterations aren't as fast as something like ruby or python, but on the other hand, the compiler gives you a lot more information before you even run the code. So by the time the compiler's happy, you're a lot closer to something that works correctly.


> Off the top of my head, I'd say that clean Chromium builds take my linux machine about 10 minutes. Null builds take a bit less than 1, and typical builds with a few files changed take between 1 and 2.

Huh, I'm not familiar with this terminology (being an Autotools user), but it appears to be specific to SCons, a build system used by Chrome. I'll definitely have to take a look at it, as Autotools is an absolute nightmare, even once you understand how to use it.




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