> minimal GUI which had stuff like sliders, and most importantly knobs which general GUIs typically don't provide.
They don't provide knobs because they're a bad idea for input. Holding mousedown while drawing an invisible arc with the cursor is an awkward way to change a value. Sliders are generally better but still not great on interfaces with cursors (they're better on touchscreens). Skeuomorphism can be a useful visual design cue but it needs to be secondary to the input capabilities of the device.
Up and down arrow buttons(or plus/minus, or whatever makes sense for the value) are very compact and operable with a variety of input methods. Buttons need a way display the value but there are many options including putting them in the center of a ring of numbers like a knob would use.
In a good knob it’s not an arc but just clicking and dragging straight up or down that makes it move. A lot of VST audio plugins work like this and they get a lot of controls into a small area like this.
But then the gesture doesn't correspond to the interface at all. You could get the compactness plus a visual that corresponds by having something like a vertical slider that appears when you mousedown on the spot.
> They don't provide knobs because they're a bad idea for input
I like knobs because the distance from the center of that control (radius of your arc movement) can be a “fineness” or “coarseness” control. I think sliders don’t usually offer this.
That's why you don't use circular dragging for a knob, you use vertical/horizontal drags (or a combination of both, JUCE supports those for reference, I forget what it defaults to). I've only seen rotary dragging in a handful of products and it always sucks.
Arrow buttons are pointless when you're trying to dial in a value - which is the whole point of using knobs in audio software. They don't give you adjustable granularity or an easy way to continuously adjust - and if you do give it those functions, you've made a knob without the visual feedback of knob position. Or like you say, put it in the center of a ring of numbers, but again, you've just made a knob!
Yes, if you have to click up, then down, then up again, and down to nail down a "just right" value, those buttons would be more difficult but their operation would be apparent. You might be able to get to a "just right" value if mousedown can be held while the cursor is moved between the buttons but a slider is probably better.
The knob behavior you're describing is essentially an invisible slider. An invisible line is better than an invisible arc but it's still not good. Why not make it visible? A visible slider could appear on mousedown so there's something that corresponds to the gesture.
It's not non-intuitive. The most acclaimed UIs for audio software are littered with knobs, and they have to be. You're talking about dozens to hundreds of continuous parameters that need to be dialed in by hand in conjunction with the user's ears. It's also common practice to have a hotkey like ctrl to swap between coarse/fine tuning of the parameters, so you can dial it in without changing controls or letting go of the mouse - which is often done in real time during playback.
In your first example, you've just made a knob that doesn't look like a knob.
In your second example, you're confusing mouse position and gesture. Linear sliders map mouse position to state changes, rotaries map gesture. Another way of looking at it is that a rotary slider's state is decoupled from the input, and in doing so, is a much more responsive control. Not to mention, you have an infinite 2D area to traverse to change the knob value with respect to the widget itself, not a finite, defined path.
And the huge reason that linear sliders (at least off the shelf ones) are impossible to use for audio UIs is that 99% of your user's time is spent adjusting from the previous position, not resetting it to a new one. That means any behavior where a click resets the position (like clicking just past the current position) is broken. Not just because it's trash UX for the application, but because in audio systems jumping parameter values can cause artifacts, and mitigating them is not without cost in performance and fidelity.
> It's not non-intuitive. The most acclaimed UIs for audio software are littered with knobs
That doesn't make them intuitive, they're merely familiar to people already familiar with such audio software.
> hotkey like ctrl to swap between coarse/fine tuning of the parameters
Image editors and video editors have keys like that too, they're not related to knobs.
> In your first example, you've just made a knob that doesn't look like a knob
That's great! I preserved the functionality while making the action more apparent.
> a rotary slider's state is decoupled from the input
That's what I'm criticizing.
> Not to mention, you have an infinite 2D area to traverse to change the knob value with respect to the widget itself, not a finite, defined path.
The visual feedback of both sliders and knobs are both restricted to finite, defined paths. Whether the control of the input is restricted to that path depends on how it was designed. With some sliders, you can only move the control when the cursor remains without the bounds of the slider the iTunes volume control for example. With other sliders, once you've clicked on the control, the cursor can be outside the slider, I think this is the "infinite 2D area" you're talking about. The macOS menu bar volume and Sound Preferences sliders are examples of this latter behavior, I also found this example (you need to click the play button for the code to run).
> That means any behavior where a click resets the position (like clicking just past the current position) is broken
Yes, for what knobs are used for, you wouldn't want a slider control to jump to whatever point on its line was clicked on. This is another behavior that is found on some sliders (both iTunes and macOS Sound volume controls) but not others (the P5 example above).
On a more meta level, a whole industry decided after 30 years of iterations that knobs that work like invisible sliders are the best controls, and you - who by the looks never had any extensive use of audio software - are claiming that they are all wrong, because of some philosophic argument. You might be true, you might be the rare visionary who sees a better way of doing things where other cannot, but the burden of proof is on you.
They don't provide knobs because they're a bad idea for input. Holding mousedown while drawing an invisible arc with the cursor is an awkward way to change a value. Sliders are generally better but still not great on interfaces with cursors (they're better on touchscreens). Skeuomorphism can be a useful visual design cue but it needs to be secondary to the input capabilities of the device.
Up and down arrow buttons(or plus/minus, or whatever makes sense for the value) are very compact and operable with a variety of input methods. Buttons need a way display the value but there are many options including putting them in the center of a ring of numbers like a knob would use.