Is this everything, or just a primer that comes with reams of additional documentation?
I think I remember reading that game programmers developing for new (or not yet released) consoles of bygone eras had to contend with sparse documentation, shifting specs, and inadequate access to real hardware... It would be wonderful if someone with experience or knowledge from this era could elaborate on what it was like getting a black box in the mail and trying to stand up some working code.
I'm imagining lots code written by trial and error under intense time pressure, that nobody on the team really understands and that nobody wants to touch. I'm a sucker for this kind of folklore of ancient programming heroism. :)
I think I remember reading that game programmers developing for new (or not yet released) consoles of bygone eras had to contend with sparse documentation, shifting specs, and inadequate access to real hardware... It would be wonderful if someone with experience or knowledge from this era could elaborate on what it was like getting a black box in the mail and trying to stand up some working code.
I'm imagining lots code written by trial and error under intense time pressure, that nobody on the team really understands and that nobody wants to touch. I'm a sucker for this kind of folklore of ancient programming heroism. :)