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> offline rendering (e.g. Blender Cycles) I think also just uploads the whole scene once and then bounces the rays around…

I'd imaging a workload like that or other HPC-compute workloads where the data set just doesn't fit in VRAM would certainly prefer more PCI-E lanes.

I think that'd usually be considered using the wrong hardware for the job but if you're just messing around as part of a hobby you're obviously not buying the $7000 Radeon Pro SSG, either.




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