Not sure why you've been so heavily downvoted, perhaps there are a lot of people here working in the field. It definitely seems the case that the average consumer couldn't care less about it, however.
I don't think VR utopia is going to start anytime soon (that will be a slow generational shift), but VR already has sparked the interest of a lot of consumers, that are holding of for now.
I wouldn't be surprised though, if one of the next headsets, i.e. Valve Index, if prices reasonably, suddenly showed unexpected high demand and sold out. There are tons of people, who want to try it, even if its just a gimmick for now. We've seen things like the Nintendo Wii selling tens of millions of units based on a gimmick.
At that point the average consumer might become more aware of VR, and things might start picking up on the software-side.
VR is a high friction/opportunity cost setup clutch and not a casual setup and interaction thing as TV.
The biggest issue with VR is that it's by nature not a passive/low energy thing in it's default mode, it's way closer to sports and work than TV, so more niche as a recreational time activity.
In essence VR competes with activites like soccer, badminton, shooting ranges, lasertag, trampolin parks etc. not general purpose home use TV. If you benchmark it against them VR, on it's current trajectory has a place to exist in garages and arcades.
If VR/MR/AR gets away from being marketed as high energy activity there is a future there, if there is found a way to make headset's superficial or significantly lighter and easy to handle at resolution better than TV screens at the equivalent distance. Powerful wireless (standalone) headsets and couch compatible VR might take off.
In the Wolfenstein 3D black book, written by the author of this article actually, there's even mention of a company trying to do this with Wolfenstein 3D
VR is the new 3D TV.