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It's kind of surprising to me that the language is directly tied into OpenGL given that it's a cutting-edge experimental new language and that seems more the domain of Vulkan.


It's not tied to, it is implemented in it. I could swap out the rendering code for Vulkan, an no Lobster users would need to change anything.

Also, have you actually programmed in Vulkan? Even a simple primitive can be hundreds of lines of setup code. In Lobster they're often a single line. A direct mapping would not make sense.




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