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While that's an interesting approach for compensation which might mitigate knowingly bad/irresponsible decisions, it doesn't look like it would address the core issue here of having to choose a metric to base compensation on.

Maybe the gaming effect would be lessened by that compensation approach, but at a very large scale org, I doubt that it would. Although, it would be interesting to see real life studies of this, in case such practices have already been tried out.




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