I'd love it if OpenTTD had just a smidge more complex of a city simulation, so that towns weren't just concentrically-expanding colonies. But yes, it's much better at bringing that transport logistics puzzle to the forefront, which is probably why I've bothered to keep it around, unlike the various SimCities.
It also teaches you that long routes are magically always more profitable. :P
It also teaches you that long routes are magically always more profitable. :P