> 3d engines render loop foregoes any attempt to skip unnecessary rendering to focus on fast, continuous rendering.
3d engines often go to great lengths to avoid sending unnessesary data to the GPU. Frustum culling or more sophisticated occlusion culling are standard practices.
3d engines often go to great lengths to avoid sending unnessesary data to the GPU. Frustum culling or more sophisticated occlusion culling are standard practices.