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The Lua interpreter itself would still be under GPL but the code that the Lua interprets would not since as far as the interpreter is concerned the script is data. The GPL even has a section on this:

https://www.gnu.org/licenses/gpl-faq.en.html#IfInterpreterIs...




Lua is MIT licensed. The point is that if you have a GPL game engine and use lua scripts to turn it into a full game then you also need to license the scripts as gpl if you want to distribute the game.

(As others pointed out , oif you are looking for a loophole, game assets might be a better way to go)


But the Lua scripts would be bound to the underlying game engine. I would all come down to whether or not a judge would see it as a derivative work.




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