Agreed. I have a platform that runs a headless version of the Unity editor on an EC2 instance, and I read their terms of service ~2 years ago that indicated that it might not be totally "ok". I then chatted with the guy from Unity who handles these kinds of licenses/partnerships and he said basically once real money starts coming in, then we'd put together some kind of licensing deal. Until then, totally fine.
My suspsicion is the price was too steep for Improbable, but they should have been talking to Unity about costs from the beginning. Even I have a backup plan.
And Epic... I didn't like the way they rolled out the "free" version of UE4, perfectly timed to fuck with Unity and this certainly feels similarly sleazy. Back in 2006 when I was first attempting to do some 3D interactive projects, I couldn't even EVALUATE unreal engine without paying something like $500. Unity was a miracle.
My suspsicion is the price was too steep for Improbable, but they should have been talking to Unity about costs from the beginning. Even I have a backup plan.
And Epic... I didn't like the way they rolled out the "free" version of UE4, perfectly timed to fuck with Unity and this certainly feels similarly sleazy. Back in 2006 when I was first attempting to do some 3D interactive projects, I couldn't even EVALUATE unreal engine without paying something like $500. Unity was a miracle.