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You are just nit picking. He is talking about the closing circle game mechanics. Yes simple but yet genius.


Bomberman shrank the arena when the matches went to sudden death. Pretty sure others also did this (certainly common in single player games of that era and earlier - arguably Joust with it's rising lava is close to being the first for that sort of thing)


lookup H1Z1

also this concept was a minecraft mod called hunger games before that even

PUBG succeeded and vastly popularized the BR genre but it definitely didn't invent it

https://en.wikipedia.org/wiki/Battle_royale_game#Early_games...

  While Battlegrounds was not the first battle royale game, its release to early access in March 2017 drew a great deal of attention, selling over twenty million units by the end of the year,[18][19] and is considered the defining game of the genre.


> lookup H1Z1

That's what the grandparent was saying: Brandon Greene, the man mostly responsible for PUBG was also responsible for H1Z1 (SOE licensed the Battle Royale mode from him for H1Z1 and hired him as a consultant): https://www.pcgamer.com/battle-royale-modder-brendan-greene-...


Like almost all game mechanics, I'm fairly sure I saw this in a WC3 custom map half a decade ago.


Or even in a StarCraft (the first one) map. AFAIK, MOBAs were invented in SC/SCBW, and refined with the original DotA - the W3 map.

(Tangentially, I'm still amazed at the variety of gameplay ideas people were testing in SCBW and W3's UMS maps).




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