> Thats what gravitates people towards randomness in games, where skill is taken out of the equation. Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks, and we are wired enough to get similar effects to chance we get to perseverance and the later doesn't even require hard work to get there.
That's how many people feel about the abilities in QC, yet you linked a QC style mod. Are the abilities toned down in the mod compared to how they are in QC?
That's how many people feel about the abilities in QC, yet you linked a QC style mod. Are the abilities toned down in the mod compared to how they are in QC?